Minecraft anti-cheat

Catch every cheater.
Keep every player.

A server-side anti-cheat for Minecraft that catches hacked clients with packet-level analysis and behavioral detection — without false-flagging your legit players.

0
cheats flagged across protected servers
The platform

Defense in depth, layer by layer.

Multiple detection systems working together — from raw packets to player behavior — so a single bypass is never enough.

Packet inspection

Every movement, combat and interaction packet is validated server-side, before it can affect the game.

// server-side · per-packet

Combat checks

KillAura, Reach, AutoClicker, Hitbox and Multi-aura — caught with lag-compensated precision.

// killaura · reach · hitbox

Movement checks

Fly, Speed, NoFall, Jesus, Step and Timer are measured against what the server physics allow.

// fly · speed · nofall

World checks

Scaffold, Nuker, FastBreak, Tower and FastPlace are detected the moment a block is touched.

// scaffold · nuker · tower

Behavioral detection

Aim consistency and reaction patterns expose closet cheaters that slip past every threshold check.

// patterns · consistency

Alerts & punishments

Staff alerts, configurable kicks and bans, and a web panel with full violation logs and replays.

// alerts · web-panel
99.9%
detection accuracy
<1ms
overhead per player
60+
cheat checks
1.8–1.21
versions supported
Setup

Drop it in.
Done.

Hunt is a single plugin. No client mods, no SDK, no config headaches. Install it and your server is protected immediately.

  • One .jar — drop into /plugins
  • Works on Paper, Spigot & Bukkit
  • Auto-updates with new version support
Read the docs